Project

Don't Fall Now

Online multiplayer platformer built in Unity with dedicated systems for matchmaking, netcode and performance.

Don’t Fall Now! is a multiplayer 3D fighting game with a 2D camera view that combines fast-paced combat, asymmetric cooperation, and dynamic arena control. The game supports up to four players and is built around team-based matches where each team is composed of two complementary roles: the Fighter and the Builder. This structure introduces a strong strategic layer, making victory the result of both individual skill and effective teamwork.

The Fighter is responsible for direct combat, focusing on attacking opponents, managing positioning and defense, and pushing enemies out of the stage to eliminate their lives. The Builder, on the other hand, does not engage in direct combat but actively shapes the battlefield in real time by constructing platforms. These platforms have different behaviors—defensive, offensive, supportive, or disruptive—and can be used to create new movement options, last-second recoveries, or traps for the opposing team.

A core element of the gameplay is the constantly rising stage, which applies continuous pressure on players and reduces the margin for error as the match progresses. This vertical movement forces players to adapt quickly to a changing environment, encouraging spatial awareness, fast decision-making, and precise control. The upward progression of the arena ensures that matches remain tense and prevents passive playstyles.

Each character can be paired with a class that defines a set of temporary special abilities usable during the match. These abilities provide momentary advantages such as power boosts, crowd control, or environmental manipulation, adding depth and variety to the gameplay. Managing resources like energy and cooldowns becomes a key aspect of high-level play, as timing abilities correctly can decisively turn the tide of a fight.

Matches are designed to be short, intense, and highly replayable, with simple rules supported by interconnected systems that promote emergent strategies. The balance between combat, construction, and cooperation makes Don’t Fall Now! a distinctive competitive experience, where success depends not only on fighting skills but also on tactical awareness, team synergy, and real-time control of the arena.

Unity C# Photon Networking Online Matchmaking Systems Gameplay Synchronization Local & Online Multiplayer Game Design Art Direction
Period 2022 - 2023
Platform PC

Use arrows to browse media